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Image of The business and culture of digital games: gamework/gameplay

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The business and culture of digital games: gamework/gameplay

Aphra Kerr - Personal Name;

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory and economics, Aphra Kerr explores this all-pervasive, but under-theorised, aspect of our media environment.
Written as an introductory text for media and game students this book aims present an overview of industry and scholary work on who makes games, where they get made, what kind of media and cultural form they are and who plays them and where.
The Business and Culture of Digital Games looks at:
• games as a new media form;
• the design, development and marketing of games;
• the use of games in public and private spaces.
Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many students of media, culture and communication.


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Detail Information
Series Title
-
Call Number
300 Aph
Publisher
Hoboken, NJ : SAGE Publications., 2006
Collation
188 Pages
Language
English
ISBN/ISSN
1412900468, 9781412900461, 1412900476, 9781412900478, 1847877672, 9781847877673
Classification
300
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
-
Specific Detail Info
-
Statement of Responsibility
-
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No other version available

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